We’ve all been there: the party finds a mysterious, unlabelled potion. The barbarian chugs it, hoping for a Potion of Giant Strength, but what if it came with a little extra… chaos? Moving beyond simple buffs, adding unpredictable side effects to consumables is a fantastic way to inject risk, flavour, and memorable role playing into your TTRPG sessions!
The Core Concept: School’s Out!
The key is tying the side effect to the item’s school of magic. How do you know the school? An Arcana check is a great option, as is an Identify spell. Or, as the Dungeon Master, you can simply decide what fits best. A healing potion might be primarily Evocation, but what if it was brewed with necromantic herbs? Feel free to mix and match!
Magical Side-Effect Tables
Ready to roll? Here are some d6 tables to get you started, one for each major school of magic.
Abjuration Side-Effects (1d6)
- Your skin tingles uncomfortably for 1d4 rounds.
- You hiccup loudly once every minute for the next 10 minutes.
- All non-magical light sources within 10 feet are dimmed for 1d4 rounds.
- You feel an urge to speak in rhymes for 1d4 rounds.
- Your hair stands on end for 1d6 rounds.
- You taste metal in your mouth for 1d10 minutes.
Conjuration Side-Effects (1d6)
- You briefly smell ozone.
- A small, harmless insect (like a moth or beetle) appears nearby.
- You feel a slight, inexplicable breeze.
- Your voice briefly deepens or becomes higher pitched.
- You feel an urge to hoard small, mundane objects for 1d4 rounds.
- A nearby object (like a cup or coin) briefly flickers out of existence.
Divination Side-Effects (1d6)
- You have the unshakeable feeling you are being watched.
- You experience a fleeting, powerful sense of déjà vu.
- You have a brief, vivid hallucination of a recent past event.
- You feel a sudden, strong urge to tell a secret you know.
- You briefly understand a language you don’t normally know, but can’t speak it.
- You misplace a small object on your person, finding it in an odd pocket later.
Enchantment Side-Effects (1d6)
- You feel an inexplicable and sudden urge to dance.
- You find yourself automatically agreeing with the next statement you hear.
- You become briefly obsessed with a trivial object in sight.
- You experience a sudden, irrational dislike for someone nearby for 1 minute.
- You feel compelled to give away a small possession to the nearest person.
- You feel a sudden, overwhelming sense of calm and contentment.
Evocation Side-Effects (1d6)
- Your skin prickles with static electricity.
- A nearby flame flickers violently or changes colour for a moment.
- You hear a faint, high-pitched ringing in your ears.
- You feel a sudden, intense chill or warmth wash over you.
- A harmless, colourful spark jumps from your fingertip to a metal object.
- You taste ash for a few moments.
Illusion Side-Effects (1d6)
- You briefly see a fleeting, shadowy image out of the corner of your eye.
- All sounds seem slightly muffled or distant for 1d4 rounds.
- Colours appear unnaturally vibrant for 1d4 rounds.
- You momentarily mistake a nearby object for something else entirely.
- You feel a phantom sensation, like a spider crawling on your skin.
- Your shadow writhes and flickers oddly for a moment.
Necromancy Side-Effects (1d6)
- You feel a deep, penetrating chill in your bones.
- You smell faintly of grave soil for the next hour.
- Your skin becomes unnaturally pale for 1d10 minutes.
- You hear a faint, unintelligible whisper on the edge of hearing.
- You feel a brief, dizzying connection to the spirit world.
- A cut on your body weeps black, ichorous fluid instead of blood (harmless).
Transmutation Side-Effects (1d6)
- Your hair changes colour for 1 hour. (1-Blue, 2-Green, 3-Pink, 4-Silver, 5-Striped, 6-Polka-dotted)
- You feel strangely lighter or heavier for 1d10 minutes.
- Your skin becomes slightly rough like stone or smooth like polished glass.
- You feel an uncontrollable urge to neatly rearrange nearby objects.
- You briefly grow or shrink by 1d4 inches.
- A non-magical item you are holding changes colour.
Unleash the Chaos!
These tables are a starting point for adding new layers to your game. They turn a simple mechanical choice into a fun role playing opportunity and a calculated risk. Feel free to use these as-is, or customize them to perfectly suit the tone of your campaign. Happy brewing!
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