Beyond ‘I Owe You One’: A D10 Table for TTRPG Social Checks

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Humorous fantasy scene of a successful social check leading to an unexpected, comical complication.

 

Spice Up Your TTRPG Social Encounters!

You nailed the Persuasion check! The noble agrees to help… but now they won’t stop offering you unsolicited life advice. Let’s move beyond the simple “favour for a favour” outcome for your social skill checks and add some hilarious, memorable complications!

This simple GM tool is designed to inject unexpected narrative hooks and humour into your game. When a player succeeds in a social encounter, instead of a clean win, why not add a twist? Here’s a d10 random table to make your roleplaying pop.

d10 Unexpected Social Favours

  1. Mistaken Identity: They believe you are someone else entirely and treat you accordingly. Maybe you look just like a famous bard… or a wanted criminal.
  2. Over-Enthusiastic Gratitude: They are so, so grateful. They follow you, send you gifts, and generally become a bit clingy.
  3. Family Ties: They’re convinced you’re a long-lost cousin or sibling. Get ready for an awkward family dinner!
  4. Unsolicited Advice: They now see themselves as your mentor and constantly offer well-meaning but terrible advice on your love life or fashion choices.
  5. Public Display: They make a grand, public spectacle of their appreciation, potentially drawing the wrong kind of attention.
  6. Emotional Vulnerability: Your kindness has opened the floodgates. They share a deep, personal, and possibly incriminating secret with you.
  7. Business Proposition: They want you in on the ground floor of a dubious business opportunity. It’s “guaranteed” to work!
  8. Awkward Admiration: They develop a very obvious, very awkward crush on you.
  9. Cultural Misunderstanding: In their gratitude, they offer you a gift or gesture that is wildly inappropriate or even insulting in your culture (or theirs).
  10. Social Obligation: You’re now on the guest list for a tedious social event you’d do anything to avoid, like a child’s birthday party or a poetry reading.

How to Use This Table in Your Game

The best time to roll on this table is right after a player succeeds on a social skill check—think Persuasion, Deception, or even a particularly silver-tongued Intimidation. The NPC agrees to the player’s request, but the result from the table adds an immediate, and often funny, complication.

For example, your rogue convinces a guard to look the other way (a success!). You roll a 10: Social Obligation. The guard winks and says, “Sure, I won’t see a thing. By the way, my daughter’s lute recital is on Friday. It would mean the world to her if her hero showed up. Don’t be late!” Suddenly, the simple success has a new, hilarious string attached.

Make Your Social Pillar Memorable

Using twists like these can transform a standard social encounter into a highlight of the session. This random table is a fantastic GM tool for adding depth, humour, and unpredictability to your D&D, Pathfinder, or any other TTRPG campaign. Give it a roll and see what delightful chaos ensues!